▲ | vanderZwan 6 days ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Isn't it funny how part of the solution is a bit like introducing a one-car buffer into the queue, reducing back pressure? Makes me wonder how much traffic planning and distributed systems could learn from each other (or perhaps already have, I'm not an expert in either). | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | Out_of_Characte 6 days ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
As someone living in the netherlands, primary use is for decoupling risk. Look at the pedestrian side, they only cross a single lane where they have to look in a single direction. This makes pedestrian behaviour so obvious that its hard to miss someone looking straight at you while you're crossing. Same with car behaviour, no matter where the car is, the nose is pointing straight at you before crossing the conflict zone. The line of communication you have before a potential accident is insanely useful. It does not matter wether a stop sign or right of way was there if you're dead. The "buffer" reduces decision complexity even more because people treat them like train blocks. The only annoyance I have is when people actually break-and-check at these points even though its better to roll the car slowly trough to save the people right behind from brake checking entire queues. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
▲ | dmurray 6 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
The article doesn't deal with what happens when the queue gets bigger than one. It looks like a second car would queue on the main road, blocking traffic. To eliminate this you could turn the buffer into a whole extra lane with room for say 5 cars to queue, but this would compromise on the nice feature where the partially turned car gets to completely turn and have great vision of the cycle lanes in both directions. It's an interesting article, but from a systems design perspective I'd be much more interested in how they handle a change in requirements like "there are now five times more cars turning left here than the intersection was designed for". | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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▲ | tralarpa 6 days ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
> Makes me wonder how much traffic planning and distributed systems could learn from each other I don't know any concrete example, but since road engineers have been using queueing theory, originally invented for telecommunication networks, for more than 70 years, I would be surprised if models and tools designed for one use case had not been reused for the other. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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