| ▲ | 01HNNWZ0MV43FF 6 days ago |
| Does it use iPhone-specific features or could it work on, e.g., a desktop |
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| ▲ | lupsasca 6 days ago | parent | next [-] |
| We wanted the app to work on an iPhone and that required the use of Apple Metal code. This could of course be ported to a desktop but we're not sure there would be much interest in that? |
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| ▲ | lagrange77 6 days ago | parent [-] | | Maybe WebGPU would be a good porting target. Really cool app btw! I have once seen a video of Kip Thorne, explaining that the black hole visual effects of Interstellar were an actual physical simulation. I wouldn't have thought, that it was feasible to run on an iPhone. | | |
| ▲ | lupsasca 6 days ago | parent [-] | | The black hole simulation that was shown in the movie Interstellar is explained in detail in this paper, freely available on the arXiv:
https://arxiv.org/abs/1502.03808 As a physicist with a modest background in computing, I was also surprised by how powerful the iPhone GPU is. It can indeed lens the input from the camera at high resolution and in real time with high FPS. | | |
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| ▲ | jtbayly 6 days ago | parent | prev [-] |
| I was able to install it on my M1 Mac, fwiw. |
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