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▲ djaro 6 hours ago

That's the confusing thing to me. At least with a game like Factorio they made their own engine because they had to simulate thousands of machines and millions of items moving around each tick. But a sokoban-type game with cartoony graphics, that would be fine on off-the-shelf Unity or even something like Godot. Like, I've played HTML5 games with more demanding graphics.