| ▲ | bellgrove 10 hours ago | |
I agree! They make some great arguments, but they’re also very opinionated and make a case for software engineering in general, not just video games. Some of us have to work with several forces outside our control; a batch of new interns every summer, a tech stack you don’t get to choose or rewrite, or reorgs. Games also have a very different business model; they usually don’t have to constantly ship revenue generating features or products from early on. I just find that many of their critiques are impractical or suboptimal applied to other industries or domains. | ||