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▲ disillusioned 3 hours ago

It's different in the core mechanic, but if you haven't played Return of the Obra Dinn, it's one of the most rewarding, well-crafted games I've experienced in the past decade, and scratched a similar itch of the old Sierra games, though again, not a pure text or point and click adventure... more a 3D, 1-bit murder mystery done as a detective game. It's simply brilliant.

▲atombender 3 hours ago | parent | next [-]

In the same category of deduction games: The Case of the Golden Idol [1]. Very much reproduces the 1990s game vibe, and a very unique game with an absolutely unique, bonkers story universe. The story extends to the excellent (but aesthetically blander, in my opinion) sequel.

[1] https://store.steampowered.com/app/1677770/The_Case_of_the_G...

▲Kurtz79 2 hours ago | parent [-]

Seconded. I grew up with Lucasarts (and Sierra, to a lesser extent) point and clicks, but somehow I find they had the side effect to pretty much being the peak of that specific type of adventure game, so even if there are plenty of indie modern games of the same style, they somehow never reach the heights of the originals they are inspired by.

For this reason, I find much more interesting those modern games that scratch the same itch but try different mechanics and styles.

Obra Dinn and Golden Idol are for sure in my top three of post-2000 adventure games, and I would add Outer Wilds at the top.

▲spankibalt an hour ago | parent [-]

I'd put up Lamplight City [1] with the best of 'em.

1. [https://en.wikipedia.org/wiki/Lamplight_City]

▲supermatt 3 hours ago | parent | prev [-]

Its a great game, but its more of a logic game than a sierra-style adventure in any way: no inventory, no dialog trees, no verbs, and no objects to interact with!

IIRC, the only interaction with the scene is using the pocketwatch on a corpse.