| ▲ | crabmusket 14 hours ago | |
> having nobody but Blizzard able to make something that complex ... > Warcraft 1 had just 4 programmers This to me sounds like the market for games has changed, such that larger projects are now more viable. Smaller projects with a handful of people may still be viable, but look tiny in comparison. One of my favourite games of that era, Thief, also had a very small team. | ||
| ▲ | ModernMech 8 hours ago | parent [-] | |
Hold it right there, taffer! | ||