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▲ skydhash a day ago

I like REPL, but you can be quite fast with a Edit-Compile-Run cycle. But that require settings a test harness and have the run phase be a test run. It's not as fast and experimental as an REPL, but can be quite nice if you know the test cases for your code.

▲maccard 11 hours ago | parent [-]

The parent and this thread are talking about game dev.

> if you know the test cases for your code

IME, most gameplay code is not tested, it’s done by feeling. Quick iteration cycles on feeling, is super important, and most of these sorts of projects have 30+ second boot times (way longer in the days of hard drives instead of SSDs)