| ▲ | mjr00 a day ago | |
I'm not talking about using AI to help code, which seems obvious, the parent commenter is talking about people building game engines and assets from scratch in a weekend. Meccha Chameleon was built on UE5[0], and Big Walk (the game you're talking about where the devs solved a bug using AI) is using Unity. Both of these games, I believe, took longer than a weekend to create. [0] https://www.unrealengine.com/developer-interviews/meccha-cha... | ||
| ▲ | jdw64 a day ago | parent [-] | |
I misunderstood what you said Thank you for correcting me. | ||