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▲ saturn8601 a day ago

Rare was a legendary game publisher in the UK owned at the time by the Stamper brothers (some of the richest people in the UK). They developed a culture of people working horrendous hours under immense pressure and entire teams quitting after a game release. However despite that they would release game after game that would become cult classic and historic. Furthermore the teams that would quit would often have the skills to develop excellent game studios on their own. Microsoft buys them in 2002, institutes "work life balance" and the historic magic that they were known for completely vanishes to the point where even Microsoft having dumped endless amounts of money loses hope. I don't think they have released a single historic title on Microsoft platforms since they were acquired 24 years ago.

There is no such thing as a free lunch in life. If you want to be top 1% you have to make sacrifices. While I feel for the devs as I am one as well, I must also feel bad for the current people to be in a position where fans once clamored for every new title transitioning to the public accepting the greatness is gone.

If you read into NVIDIA's history you'll know how much Jensen set the culture and enforced it.

▲Scoring6931 11 hours ago | parent [-]

That's fair. Not everyone wants to devote their life to work though. Everyone at some point realises how short life can be.

▲saturn8601 2 hours ago | parent [-]

Oh, absolutely. I'm not saying that this is the only path. Neither am I saying that other paths are bad. Every person has to decide for themselves what their values are. I'm sure many people have left NVIDIA over the years. There are even some very famous stories in their biography books of famous engineers going back to the beginning who had to finally decide to walk away from it all. A company is just a collection of human beings with all their amazing skills, but all of their blind spots. I just fear that this company may not be able to be the same anymore and most people won't realize why.