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▲ remix2000 18 hours ago

Hmm I reckon some SDL-based software have main loops that assume display txns are synchronous and that assumption can cause all kinds of havoc, so depending on what Wesnoth is doing, you could maybe try `SDL_RENDER_DRIVER=software` and see if it also works around the issue (in which case that would be helpful for the game devs to know).

▲graemep 15 hours ago | parent [-]

Thanks for trying, but that does not work.