| ▲ | lproven a day ago | |||||||
> It’s gone pretty far from what it was 15 years ago GNOME 3.0 was released 15 years ago last April. https://mail.gnome.org/archives/gnome-announce-list/2011-Apr... It is exactly the same desktop today. The most visible changes are that the strange floating word "Activities" is now a strange floating pill instead, whose meaning only becomes apparent once you switch virtual desktops a few times, and that the virtual desktop switcher has moved to become horizontal (i.e. worse and less space-efficient on a widescreen) when it was vertical. I often hear "try it again, it's really changed" but I see no difference. I powerfully disliked it in 2011 and nothing has changed. It's a bit faster, but there are more hamburger menus now, to the extent that apps like Disks has two of them. It's still horrible. I am all for UI innovation, but it needs to be informed by what's gone before. I would like the GNOME development team to spend a while learning to use a few pre-Windows desktop environments efficiently and well, to learn how seriously different layouts can work. Classic MacOS was sublime. 8.1 was a good snapshot. RISC OS is a great example. Original Psion System 3MX EPOC is another. Psion NetBook EPOC32 is another, and very different. Some Amiga-inspired environment such as AROS or MorphOS. | ||||||||
| ▲ | tuna74 18 hours ago | parent [-] | |||||||
There is no "GNOME development team", there are just people that are working together to make an DE (and other stuff). You can do the same if you want to. | ||||||||
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