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| ▲ | socalgal2 21 hours ago | parent | next [-] | | you have to reinstall it every week. And, most non-techies want to share what they've made. If if daughter vibe codes an app you can bet she wants to share it with her friends. | | |
| ▲ | joshstrange 13 hours ago | parent | next [-] | | > you have to reinstall it every week. A paid plan, with no review needed, will give you a year I believe before you have to reinstall. Only free accounts have the 7-day limit > If if daughter vibe codes an app you can bet she wants to share it with her friends. Testflight internal, no review. Or Testflight external, minor review (I've heard it's much faster/easier than normal app store review, I don't use it). | | |
| ▲ | anigbrowl 8 hours ago | parent [-] | | That's correct, but why do I have to pay Apple $99/year to install an app that I wrote on my own phone from own computer over a physical connection and not have to reinstall it every week? | | |
| ▲ | joshstrange 6 hours ago | parent [-] | | Apologies, I didn't mean to insinuate that it was right that Apple charge $99 a year to install software on hardware you own. I just was pointing out there are ways around that. Mostly that it gets around any review issues (mostly, unless you use external Testflight). |
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| ▲ | littlecranky67 19 hours ago | parent | prev [-] | | Your daughter couldn't publish anything for Android either, unless she is of legal age, uploads her drivers license and pays $25 to Google. Sideloading on Android has become even worse than on iOS, with a 24h waiting period to enable it. | | |
| ▲ | iggldiggl 19 hours ago | parent | next [-] | | > Sideloading on Android has become even worse than on iOS, with a 24h waiting period to enable it. In the short-term, I suppose that 24-hour period is *#@!§$%-annoying and a regression compared to the previous situation, but beyond that it's still way better than Apple where a) you have to install Xcode and build the app yourself, b) you can only install three apps concurrently and c) you need to reinstall them every seven days. With Android, beyond that initial 24-hour waiting period, you don't need any external software, you can install an unlimited number of apps and once installed they stay installed forever. | | | |
| ▲ | speedstyle 12 hours ago | parent | prev | next [-] | | My phone has no such delay or verification, but sure they'll roll it out eventually. Sideloading from a computer has no delay, only downloaded APKs, and that only once. You can get a developer account without ID or payment for up to 20 devices. I think none of this should be the case, and I'll switch to a custom OS on my next device if not this one, but I don't think it's worse than iOS? | |
| ▲ | yellow_lead 19 hours ago | parent | prev [-] | | > Sideloading on Android has become even worse than on iOS, with a 24h waiting period to enable it. How so? On Android I can sideload apks I didn't make | | |
| ▲ | littlecranky67 16 hours ago | parent [-] | | To enable sideloading, you have to wait 24h on the device. So no "simply pass it to your friends". | | |
| ▲ | yellow_lead 15 hours ago | parent [-] | | You do that only once. And on iOS you can't install any app? Only signed apps for one week at a time. |
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| ▲ | bmfischer3 21 hours ago | parent | prev | next [-] | | My question exactly. Im building personal apps and running on my own devices. Yeah you need a dev license, but that isn’t THAT huge of a barrier to entry. Even a non tech person can have claude walk them through how to do it in an afternoon | | |
| ▲ | lopis 20 hours ago | parent | next [-] | | This comment reads like that XKCD strip about the average person only knowing the chemical formulas for olivine and one or two feldspars. https://xkcd.com/2501/ | |
| ▲ | xg15 18 hours ago | parent | prev [-] | | Ah yes, the "just install a custom CA everywhere" school of selfhosting |
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| ▲ | Gareth321 20 hours ago | parent | prev | next [-] | | > Why couldn’t they run it on their iPhone if the app is for themselves? You can install it directly from xcode, the problem is when you want to release it to others. Assuming you're referring to free, non-developer accounts, having to re-sign one's app is a really annoying inconvenience which should not exist. I grow really tired of these excuses for the multi-trillion dollar company doing its best to make it difficult for users. "Just do this really annoying thing. What's the problem?" | |
| ▲ | xg15 19 hours ago | parent | prev | next [-] | | Because the boundary between running it yourself and having others run it would normally be fluid. It makes sense that after you run it yourself, you'd like friends and family also to run it. Also as said in this thread, limit of 3 concurrent apps, have to reinstall every week, have to own a mac with xcode. | | |
| ▲ | stasomatic 11 hours ago | parent [-] | | Many devs use TestFlight to distribute links to beta testers and friends a family. It's "free" if you pay the $99 Apple dev. The initial part is not frictionless because you still need to have your approved by Apple, but to the end users it's not any different than downloading from the App Store. |
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| ▲ | flohofwoe 20 hours ago | parent | prev | next [-] | | Last I checked those apps expire after about a week and there are quite a few other restrictions, and why bother when most apps can just as well be a simple webpage which Claude has no trouble building either ;) | |
| ▲ | Iulioh a day ago | parent | prev [-] | | ...the developer license is HUGE deal It's 100€/year for technically nothing Imagine having to pay on windows or Mac to even run "hello world" | | |
| ▲ | lokimedes 21 hours ago | parent | next [-] | | Oh remember the days of Visual Studio licenses, Borland licenses.. it has never been this cheap to develop for mass distribution. | | |
| ▲ | Iulioh 21 hours ago | parent [-] | | I don't mean for mass distribution, obviously the 100€ seems reasonable as a low barrier of entry, I mean for personal use | | |
| ▲ | pasc1878 20 hours ago | parent [-] | | You had to pay for Borland, Visual Studio VB etc for any use including personal. They came on disks and you did not get the disk unless you paid for it first. You can argue the last 20 years of free tools is the anomaly | | |
| ▲ | lenkite 12 hours ago | parent | next [-] | | And they didn't keep grabbing your money. It was a done deal. Apple still takes 30% commission on app sales and in-app purchases beyond your Apple Developer Program. In EU, Apple charges €0.50 per annual install for every first-time install per year over a threshold of 1 million downloads, even for free apps. | |
| ▲ | wildzzz 13 hours ago | parent | prev | next [-] | | Visual Studio Express was free and came out in 2005 | |
| ▲ | Iulioh 18 hours ago | parent | prev [-] | | Generation(s) of development grew up in that environment, it is not an anomaly but the normality for everything but apple |
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| ▲ | littlecranky67 19 hours ago | parent | prev | next [-] | | With Google Play store you pay 25$ one time, but you need to find 12 beta-testers that are willing to test your app for 14 consecutive days at the same time. Then and only then you will be allowed in the play store. Sideloading has become a pain in the butt on Android just as on iOS. | |
| ▲ | hutattedonmyarm 21 hours ago | parent | prev | next [-] | | I'm pretty sure this works with a free developer account as well and you don't need the paid one to run it on your own phone | | |
| ▲ | tonyedgecombe 20 hours ago | parent [-] | | I seem to remember it only works for a few weeks before you need to reload (or rebuild) it. |
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| ▲ | 0xCMP 21 hours ago | parent | prev [-] | | Versus what? the multiple $100-200/month AI subscriptions many people have? or, more charitably, the 3-6 $20/month subscriptions most of which go unused. I wish it wasn't there but for $100 you can install custom software you want on the phone without all the annoyances. | | |
| ▲ | u8080 20 hours ago | parent | next [-] | | This is not about money, but bootlicking corporation to let you use your device. Now its $100, tomorrow you need to upload your passport, next month you have different limits and need to comply. | |
| ▲ | tonyedgecombe 20 hours ago | parent | prev [-] | | Also if you are struggling to find $100 then you probably own an Android device rather than iPhone. | | |
| ▲ | Iulioh 18 hours ago | parent [-] | | As an android user, if you are struggling you should own an iPhone. Longer support and usefull life, better prices and widespread expertise to repair, cheaper accessories, etc The point is value, is hard to justify "100 bucks" as an one time payment to run some code on your phone unless you are not iper committed It's wild if you l |
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