| ▲ | kstrauser a day ago | |
No. My target directory is 329GB at the moment. I wish mine were just 90GB. (And yet I’m perfectly happy running `cargo clean` periodically in exchange for all the Rust loveliness. Sure, I wish I didn’t need to. Sure, I hope it’ll get better. I can live with the temporary inconvenience though. Also, I’m developing in a tight auto-build-on-commit loop so I have a gazillion builds.) | ||
| ▲ | soon_to_be_sb a day ago | parent | next [-] | |
Yea, I was thinking the same. 90gb is not that big. Last week I cleared 130gb out of the target dir. | ||
| ▲ | simonask 21 hours ago | parent | prev | next [-] | |
These numbers are totally insane. I've never seen a Rust project with a build cache this large. Do you have 10 different versions of Tokio included in your project or something? The project I'm currently working on is quite large, and it's locally cross-compiled to 5 different arch/OS combinations, plus a debug build for the local machine. The build dir is 9.1 GB. I've seen it grow to somewhere around 20 GB, but only after a significant number of dependencies were updated, or the compiler version changed. A clean debug build of Bevy (a game engine, one of the largest Rust projects around) produces a target dir of around 13 GB. By the way, rebuilding Bevy on my machine takes about 1 minute. Now, these numbers are still much bigger than I would have preferred, but 329 GB? Get out of here. | ||
| ▲ | flykespice 17 hours ago | parent | prev [-] | |
329gb?? That is larger than my entire SSD storage. It would be more believable if you told me you were making your own GTA VI | ||