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▲ emidoots a day ago

it's not just Apple. Steam game review is now taking weeks due to the amount of AI slop being published, whereas before it was 3-5 days.

I'm not sure how platforms will handle this honestly. Of course they want to curate a bit and avoid blatant malware/spam, though.

▲ZeWaka a day ago | parent | next [-]

Even just internal Steamworks requests are taking 3-5x as long.

▲benoau a day ago | parent | prev | next [-]

In both of these cases the platforms are absurdly profitable, 75% profit margin for Apple, fleet of mega-yachts for Steam, the solution is they stop skimping on review and hire more people to keep up.

▲calmingsolitude 17 hours ago | parent [-]

If the reason for the higher throughput is the flood of mostly AI-generated slop apps, does it make sense to hire and spend human time reviewing them? IMO the answer is no, because there isn't an upper limit to the number of apps that can be generated.

▲benoau 10 hours ago | parent [-]

In 2020 they had 500 reviewers and had grown to about 2 million apps, the judge in the Epic trial called them out for not hiring enough. Today they still have 500 reviewers and about 3 million apps, so you can't exclusively blame the growth on AI slop it's a combination of they should have been hiring more reviewers all along and AI slop has exacerbated their long-standing decision not to.

They have some duty to the developers who paid them for distribution rights whether they're making AI slop, manual slop or something worthwhile, and their processes should scale appropriately.

▲svachalek a day ago | parent | prev [-]

$1000 application fee would probably thin the herd.

▲Gigachad a day ago | parent [-]

A nicer way to frame it would be a $1000 deposit, and you get fee free sales up until the fees waived reach the deposit. It's zero cost for real games but a barrier to slop.

▲Rohansi a day ago | parent [-]

Probably not a bad idea. They (Steam) basically do this right now, except the deposit is only $100.