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▲ xtracto 12 hours ago

At the rate we are going, we won't need emulators sooner rather than later: We will have direct "ports" of binaries for different platforms. I wonder how feasible is to use JVM (or CLR) technology to make these ports multi-platform. What's the state of GPU access in the JVM

▲skeaker 8 hours ago | parent | next [-]

Not even sooner or later, it's already happened. Friend of mine has already beat the new Ocarina of Time remake through a native PC recompilation as of two days ago and that game only released five days prior.

▲ranger_danger 10 hours ago | parent | prev | next [-]

> We will have direct "ports" of binaries for different platforms

It is already happening at record pace. Just look at all the new ports, recomps and decomps coming out lately: https://www.youtube.com/@VideoGameEsoterica/videos

Almost all of these are native cross-platform PC versions of specific console games.

Everything even up to Switch 2, Xbox One and PS5 are now getting working static recompilations.

▲haunter 12 hours ago | parent | prev | next [-]

We won’t need them on Macs because of the same ARM architecture between the Switch and Apple Silicon. Funnily Macs are now the bleeding edge well at least as Switch games goes.

https://github.com/seedds/nxnative

▲xtracto 9 hours ago | parent [-]

Well... shit...

▲bobajeff 11 hours ago | parent | prev [-]

Hell, we probably won't care about ports anymore once people flood the market by cloning the ever loving daylights out of every popular game.