| ▲ | xtracto 12 hours ago | |||||||
At the rate we are going, we won't need emulators sooner rather than later: We will have direct "ports" of binaries for different platforms. I wonder how feasible is to use JVM (or CLR) technology to make these ports multi-platform. What's the state of GPU access in the JVM | ||||||||
| ▲ | skeaker 8 hours ago | parent | next [-] | |||||||
Not even sooner or later, it's already happened. Friend of mine has already beat the new Ocarina of Time remake through a native PC recompilation as of two days ago and that game only released five days prior. | ||||||||
| ▲ | ranger_danger 10 hours ago | parent | prev | next [-] | |||||||
> We will have direct "ports" of binaries for different platforms It is already happening at record pace. Just look at all the new ports, recomps and decomps coming out lately: https://www.youtube.com/@VideoGameEsoterica/videos Almost all of these are native cross-platform PC versions of specific console games. Everything even up to Switch 2, Xbox One and PS5 are now getting working static recompilations. | ||||||||
| ▲ | haunter 12 hours ago | parent | prev | next [-] | |||||||
We won’t need them on Macs because of the same ARM architecture between the Switch and Apple Silicon. Funnily Macs are now the bleeding edge well at least as Switch games goes. | ||||||||
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| ▲ | bobajeff 11 hours ago | parent | prev [-] | |||||||
Hell, we probably won't care about ports anymore once people flood the market by cloning the ever loving daylights out of every popular game. | ||||||||