| ▲ | dleslie a day ago | |
A few things: - Splitting your community is a concern. The classic example is multiplayer DLC: if not everyone can access it then it will risk low adoption. - Presales and first week sales are hugely important to financing projects. Not many games achieve a long tail. - Developers are expensive. Paying a team of artists and designers and programmers demands that they generate enough revenue to make it worthwhile. AI opens this door because: - Its capacity to be constrained fits neatly into mod frameworks. - It's incredibly cheap to operate, compared to the human team. - Users are comfortable with its SaaS model and so won't be deterred by a subscription model. | ||