| ▲ | astlouis44 15 hours ago | |||||||
AI turned out to be exactly what was needed for accelerating gaming in the browser timeline. Could you port games to WebGPU/WASM before Opus 5.5? Sure you could, my startup has been in this exact business for over 5 years developing tools for this, and providing porting services for studios. But now it's a complete paradign shift that anyone can port a popular hit game to the browser just by asking Fable or Opus. Optimization is a whole topic, because most people don't know the specifics around doing so. Streaming of assets is crucial so you don't have the big download problem. Still, someone can tell the model "make it run faster and start up quicker" and the model will largely obey and go ahead and implement that. We're 100% going to see major portals of console-quality WebGPU games, both ports of well know titles as well as indies using the web as a way to get seen. For anyone interested in real cutting edge in WebGPU, below I've linked to an Unreal Engine 5 FPS running in the browser, you can check it out here: (does not run on mobile, only computers, not Firefox): | ||||||||
| ▲ | reactordev 15 hours ago | parent | next [-] | |||||||
At the same time game dev competitions and showcases are being shutdown because “all the AI slop”. I agree with you completely but I also know there’s going to be a lot more noise as people try. | ||||||||
| ▲ | swordsith 12 hours ago | parent | prev | next [-] | |||||||
someone has to pay for the bandwith | ||||||||
| ▲ | lousken 13 hours ago | parent | prev | next [-] | |||||||
> does not run on mobile, only computers, not Firefox IE 6 is calling... | ||||||||
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| ▲ | written-beyond 15 hours ago | parent | prev [-] | |||||||
How's your startup doing? | ||||||||
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