| ▲ | adrbn 3 hours ago | |||||||
Well it took me almost 4 months using parallel Claude sessions, each one of them working on its own worktree. I also made a point of measuring before considering anything fixed, and I tested and played throughout the whole development so this way I knew the real impact of every change it was applying. I'm yet to start another similar project to see how things have changed in terms of guardrails, but it has not been a problem for me in the last month AFAIK. Sessions keep working without any problem and Codex (Astra) has also been of a great help in addition, when I did encounter some refusals with Claude. Also maybe (big maybe!) the fact the tool only works from a Steam copy helped, I guess. | ||||||||
| ▲ | addandsubtract an hour ago | parent [-] | |||||||
I would be interested in a write up of how to get started with something like this. I know there are tools like REA now, but it still seems daunting for someone that has never done game development or decompiled anything before. | ||||||||
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