| ▲ | hmokiguess 37 minutes ago | |
> Using Google Antigravity’s /swarm feature, Carbon built an open-world 3D game where you explore Google’s Mountain View campus as a pelican riding a GBike — coordinating subagents to model 3D assets in Blender from Omni and Nano Banana references, build the browser game in Three.js with WebGL shaders, and pair procedural Web Audio sound effects with Lyria music.[1] Amazing, can we now close this pelican benchmark and move on to different things? | ||