| ▲ | free_bip 2 days ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
If you use AI in your game I will not play it. Indie or not. I'm clearly not alone in this thinking, since the CEO of Epic Games is spreading AI-generated propaganda claiming that AI labels "hurt developers" due to significantly reduced sales. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | vintermann 2 days ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
That's your call. But I see a deeper problem: "My plan for Spirit Call was a game like Genshin Impact (原神), with a new character every few weeks." In other words, their plan was to get really rich with as little effort as possible, copying the essence of a highly profitable and exploitative gacha game. Exploring new games or any media, to me, is all about avoiding the authors who have that as an objective. And right now, AI use for creative media (and even more AI praise in games, like this article) is a stronger warning sign than bargain bin asset packs. But, I don't hate AI. It'd be hypocritical of me. I am still the person who got fascinated by the first blurry dogslug, and struggled to get Lua Torch running on my already then ancient GPU so I could play with the DCGAN code and make flowers from the Oxford dataset. Generative AI is damn amazing. It's people who would use it to get rich quick who suck. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | pjmlp 2 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Certainly not Epic, given that Unreal 6 development workflow is strongly based on AI as announced recently on the Tokio Unreal 2026 event, and will even drop C++ for gameplay, it will only be supported on the core engine. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | lofaszvanitt 2 days ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Everyone is using AI in the gaming industry. What you gonna do now? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| ▲ | aa-jv 2 days ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
AI is exposing everyones poor workflow management, and in the gaming industry this not only hurts profit but it hurts pride. If your workflow sucks, your product sucks - and users can sense this from a distance, AI or no-AI. There will come a point soon where you won't be able to spot the AI in the workflow. This is already happening all over many other industries - some of which, do have proper, robust software development workflows in place as an entrenched standard. Game guys will catch up. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||