| ▲ | vunderba 3 hours ago | |
Yeah it's entirely LLM driven! If you look at the repo, I explain more about how to use it. Basically, you give an agentic coding harness capable of tool usage (Opus 5.5, Qwen 3.8-27b, etc) the skill which explains the drawing system: simple things like how to set the colors, position rectangles, draw polygons, etc. and it uses p5.js to render them. It has three different modes: • You can simply describe a picture, and it'll automatically generate an image using procedural code. https://kq-styles.specr.net/#/scene/custom/elk-valley • You can ask it to paint over an existing image. That's what those examples show, like me creating EGA-style equivalents of various scenes from the original Myst. https://kq-styles.specr.net/#/scene/myst/r01-c00 • The last way is to give it a rough pencil sketch. It's the mode I use the most since it's very valuable when building an adventure game to position objects in a room. | ||
| ▲ | WarmWash an hour ago | parent | next [-] | |
Really good stuff, thanks | ||
| ▲ | adventured 2 hours ago | parent | prev [-] | |
That's very cool. Great concept. | ||