| ▲ | vunderba 4 hours ago | |
So basically I gave an LLM access to the user manual for the original LOGO drawing language, along with several screenshots of various scenes from the original King's Quest I. Then I just guided it to produce a procedural variant specialized in creating new EGA-style scenes for use in creating old-school point-and-click adventure game. https://people.eecs.berkeley.edu/~bh/usermanual It's all open source. | ||
| ▲ | btown 3 hours ago | parent [-] | |
This is awesome! You can see the core of it here: https://github.com/scpedicini/agi-stylist/blob/main/skills/o... | ||