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▲ forthwall 5 hours ago

This is both cute but also a bit sad in terms of game stylization, I guess these generic AI designs could become so normal to the youth that in the next 10-20 years it just appears everywhere

▲theptip 2 hours ago | parent | next [-]

I’m going to go out on a limb and predict the opposite.

I think “the youth” are going to grow up with a Cambrian explosion of styles, mashups, callbacks, revivals, etc.

Right now a vibecoded game just uses the generic style. But you could easily imagine the kid saying to Claude “rebuild this game but in the style of that old show [Samurai Jack | Ren and Stimpy | … ]. We are so early in the tech curve, market penetration is still very low, and the “creator-years” in the medium is tiny; it’ll be 10x in a year if not more.

AI is amazing at style transfer, and so there’s a huge payoff for exploring and learning references to existing artists.

(I also think copyright will die pretty soon for similar reasons, that’s a separate take though.)

▲wry_xy 4 hours ago | parent | prev | next [-]

That was already happening before AI, with in-house game engines dying off and all converging on the same quasi-realistic style and often the exact same assets.

Games used to have very unique, noticeable styles that you could instantly place from a screenshot. Now everything just looks like Unreal, Unity, or generic 2D.

Hopefully AI might actually make it easier to be more ambitious with unique art styles, should the developer choose to do so.

▲somenameforme 2 hours ago | parent | prev | next [-]

You can change the stylization with LLMs. I think what we're seeing is simply any barriers to code/design/art/music/etc completely going away.

But those barriers going away now means that the starting point is much closer to where the finish line used to be. Like a few years ago this would have been an upper tier beat-em-up. I think we're still early enough in the window that I'd still call this upper tier, but the reality is that it's also now something that an uncle can vibe code for his nephew over a weekend.

In general I think this is going to be very good for everybody, but it's going to completely destroy the software as a problem-solving industry, and make the software as entertainment industry much more competitive.

▲techpression an hour ago | parent [-]

This is extremely far from upper tier.

Barriers going away means you get a lot more at the bottom and middle of the pack, but a game is more than the sum of its parts, and as long as LLMs do what you tell them, you need to have real talent to make good games.

▲qiqitori 4 hours ago | parent | prev | next [-]

I'm kind of hoping that the youth will recognize that stuff that can be made with AI is just nothing special anymore, and find something that is (or still is) special. I don't know what that is, maybe something that AI can't do on a fundamental level (maybe something physical?).

(Of course, at this point it might be necessary to point out that "the youth" is a diverse bunch, and some will be like this and others like that.)

▲SequoiaHope 3 hours ago | parent | next [-]

The thing I’ve noticed is that if anyone can do something, many will. And then, like always, the challenge will be in doing something unique.

▲kmijyiyxfbklao 2 hours ago | parent | prev | next [-]

What if they find it special because they build memories with the AI games they play? Is that something you hope doesn't happen?

▲rubikscube09 4 hours ago | parent | prev [-]

don't really think there will be anything - this is an entity that can learn anything (even physical things) faster than any human or the collective of humanity for that matter.

▲macintux 4 hours ago | parent | next [-]

I've found analog photography to be a rewarding hobby, and although an LLM can help me refresh my memory, the overall experience is certainly not something that an LLM can replace.

▲mplewis 4 hours ago | parent | prev [-]

Yeah, it can "learn" anything except how to have a fulfilling emotional connection

▲rubikscube09 3 hours ago | parent [-]

sure. so we'll spend the rest of our lives dating and chatting?

anything that doesn't explicitly involve interaction with a human is RLable. frankly even those things are as well.

▲brendoelfrendo 3 hours ago | parent [-]

We also connect to people through art and play. So if we automate those things, then I guess we'll spend the rest of our lives living unsatisfying experiences.

▲rubikscube09 an hour ago | parent [-]

anything that can be automated will be automated.

▲Kotlopou 3 hours ago | parent | prev | next [-]

This style reminds me of those mobile game ads with helpless characters that need YOUR help not to freeze or something. Probably the exaggerated facial expressions.

▲lelandfe 5 hours ago | parent | prev | next [-]

Or the small Battle Wagon around the height of a child quintupling in size the next frame. Kiddos having fun is the main mission though :)

▲serf an hour ago | parent [-]

that kind of stuff happened routinely in the 70s-90s in mecha anime franchises that were designed/drawn/animated/produced by large teams of adults..

Mobile Suit Gundam and Evangelion are both notorious for this. Is Eva-01 40m or 100m tall? If you trust the technical literature then you'd be forced to deduce that the tanks in some of the scenes are squirrel-sized -- and these decisions and scenes are produced by committees.

▲system2 4 hours ago | parent | prev [-]

This nephew game is indistinguishable from 90s arcade game styling.

▲zemoerfi 4 hours ago | parent [-]

I was alive in the nineties. This game is radically different. For one, characters used both their legs when they walked in the 90s.

▲codebje 3 hours ago | parent [-]

The things I noticed:

- punch and kick don't seem to have differences in effect, just animation - bosses don't have obvious gimmicks to beat them

But the main take-away for me is that this takes me back to computing in my youth, where you could dream up a project and bash it out in a few days. It wouldn't be polished, it wouldn't be perfect, but it would be yours. It would do what you wanted. Computing was ours, it didn't yet belong to big corporations controlling what we could do and how we could do it.

Projects like this give me hope that a new generation will experience that. Aiden won't ever forget this game, even if it's nothing special to you or me. Aiden won't ever forget that feeling of imagining a change, and having it happen. The price for it would've been somewhere around $300-$500, so not exactly broadly accessible - making AI efficient enough to run cheaply should be the main goal of humanity, but we're letting computing get locked up by a few rich sociopaths once again.