| ▲ | simonw 3 hours ago | ||||||||||||||||||||||
Pelicans for thinking levels low, medium, high, and xhigh: https://tools.simonwillison.net/markdown-svg-renderer?url=ht... max is in there too, but it ran out of reasoning tokens (128,000 limit) before it got to the actual SVG. | |||||||||||||||||||||||
| ▲ | thefourthchime 15 minutes ago | parent | next [-] | ||||||||||||||||||||||
Scored only a 77/100 in PacBench, which I thought must have been a mistake. https://jonclegg.github.io/pacman-bakeoff/#claude-fable-5-2 Then I clicked on it and realized it refused to make a Pac-Man game, and instead made up a new game. That's actually very slick. | |||||||||||||||||||||||
| ▲ | theraven 3 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
Before everyone jumps in the benchmaxxing comments, I genuinely find the pelicans a great bit of fun and whimsy amongst the chaos. Interesting how low detail these were all up until xhigh. | |||||||||||||||||||||||
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| ▲ | nxtfari an hour ago | parent | prev | next [-] | ||||||||||||||||||||||
I haven’t read any of the other model reasoning traces, but do many others now say “… which is a well known test of drawing ability” when beginning? Noticed it in the max reasoning trace. | |||||||||||||||||||||||
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| ▲ | jansan 2 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
I added a second iteration with the simple prompt "Make it more realistic" Well, the result is something. Be aware that it took 20 minutes and used 3 percent of my weekly Fable token (Ultra plan): https://claude.ai/public/artifacts/c7e842c0-bf92-41af-82c6-3... | |||||||||||||||||||||||
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| ▲ | theraven 3 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
Simon has there been other times where the front and rear wheels have been offset in rotation? The xhigh effort one is the first I’ve noticed of this | |||||||||||||||||||||||
| ▲ | pianopatrick 21 minutes ago | parent | prev | next [-] | ||||||||||||||||||||||
So the AI can overthink too | |||||||||||||||||||||||
| ▲ | LarsDu88 2 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
The fidelity of these pelicans is going to be based on whether the frontierlab has an RL setup specifically for making SVG images, lol I know the latest Gemini release explicitly had something like this. | |||||||||||||||||||||||
| ▲ | piker 3 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
Seems like the higher levels just add more spontaneous detail. Like the "fingers" on xhigh. Comports with coding experience. | |||||||||||||||||||||||
| ▲ | BrokenCogs 2 hours ago | parent | prev | next [-] | ||||||||||||||||||||||
In practice why would anyone use fable low? | |||||||||||||||||||||||
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| ▲ | jansan 2 hours ago | parent | prev [-] | ||||||||||||||||||||||
It's a bit underwhelming, to be honest. And the fact that curves are not C-continuous where they obviously should be is disappointing. I think they are holding back with the real capability they could implement. | |||||||||||||||||||||||