| ▲ | smashspectacle 3 hours ago | |
This is actually what first drew me to zig. Most people talk about error handling, but the explicit allocator handling and making choosing an allocator a deliberate consideration has pushed me to better coding habits in general. I don't think it is possible or practical to completely abandon heap-allocated memory, but explicitly choosing between allocation types and styles that most precisely fit a job has great potential for meeting that spirit. | ||
| ▲ | EPWN3D an hour ago | parent | next [-] | |
I don't think we can get rid of heap memory, but I do think we can get rid of a shared heap. | ||
| ▲ | lawandjustice 2 hours ago | parent | prev [-] | |
[flagged] | ||