| ▲ | YuechenLi 5 hours ago | ||||||||||||||||
They actually don't. Slow, laggy UI is a common source of complaint on the issues. Examples: https://github.com/storytold/cadcraft/issues/752 https://github.com/storytold/cadcraft/issues/874 https://github.com/storytold/vectorcraft/issues/2292 | |||||||||||||||||
| ▲ | arecsu 4 hours ago | parent | next [-] | ||||||||||||||||
Don't know about the other links you've posted, but for photocraft the vast majority of those issues are from the engine that process the image itself, not about the GUI. In fact, as far as I can tell, none of the artcraft apps are that complex in terms of GUI to be slow down by any choice of GUI framework really. There could be performance differences between them, yes, but not so much. | |||||||||||||||||
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| ▲ | airesQ 4 hours ago | parent | prev | next [-] | ||||||||||||||||
With vectorcraft loading shape libraries can be slow, but this is a background thread. egui was a great choice given the results; also egui's wasm support is very good, which means artcraft supports wasm; i.e. they can run on a browser. | |||||||||||||||||
| ▲ | rramon 2 hours ago | parent | prev | next [-] | ||||||||||||||||
I see. Not my experience using those apps though. There are bugs but they get fixed. You can use the UI to figure out your ideal design process manually and then hand it off to a gent next time. The cool thing about those apps is that everything in the UI works headless as well. | |||||||||||||||||
| ▲ | anthk 2 hours ago | parent | prev [-] | ||||||||||||||||
It's November and most of these issues were fixed two weeks ago. | |||||||||||||||||