| ▲ | bbor 13 hours ago | ||||||||||||||||
...you reacted to this blogpost by calling it "bullshit" and "bloated", and criticizing it with obvious hyperbole ("random markdown files randomly injectect into the tiny context", "15000th note", "dozens of times before", "useless experiment", "random injection").You're allowed to feel emotion -- that wasn't a refutation. But denying that you indeed are typing with responding seems plainly obstinate, sorry. Again I will do my best to respond in line with the rules of this forum, even if I don't feel the same grace being given in return.
What makes you say that? Because I disagree? A comment starting with "I'll try to reply as substantively as I can" isn't exactly firey, much less one that makes pain to cede ground and offer friendly offramps to the polemics.
Well I have positive actual real-life user experience with these products. It seems we're at an impasse, there! 1-1=0, after all. This is why anecdotal evidence isn't valid, generally speaking.
This just comes down to "nuh-uh". So: yeah-huh! 133% of War and Peace is a lot of text to hold at the forefront of one's mind simultaneously.
That's the exact opposite of the findings of the experiment that you yourself quoted: achieving an 82% improvement on a challenging benchmark without detailed instructions for memory use is in no sense "incapable".
You're not taking the time to read what I'm writing :( "It fits the colloquial definition" objectively isn't taking Anthropic "at their word". On an absolute, undeniable, factual level, this attempted ad-hominem is based on a faulty premise.
What are memories, and why does text stored in a computer "objectively" not fit that definition? Even if you offered one now (which, again, would be scientifically unsound), it'd be too late; it's beyond obvious that this reasoning is a-posteriori.
How am I doing that, specifically? You're the one taking issue with the industry jargon, and I offered no description of "what it does" in the first place, much less one that conflicts with some singular objective definition of "memory" (which, again, does not exist).
This is objectively incorrect on an empirical level, as proven in the article we are commenting under.
A) The desciption I gave does not require this arbitrary focus of yours.B) Again, every single empirical result in the entire paper relies on the mechanism that you find to be non-existent. | |||||||||||||||||
| ▲ | troupo 8 hours ago | parent [-] | ||||||||||||||||
> Well I have positive actual real-life user experience with these products. I never said I didn't have a positive real-life user experience with these products. > So: yeah-huh! 133% of War and Peace is a lot of text to hold at the forefront of one's mind simultaneously. Let me quote the article again: --- start quote --- Injected memories use up valuable tokens, and an incorrect note can be carried into every session. Loading a note also doesn’t guarantee that Claude acts on it: our documentation on Claude Code warns that longer instruction files reduce adherence --- end quote --- Both the article and the linked docs say that Claude will only load ~200 lines of memory index (not the entire memory), and that you should keep your Claude.md below 200 lines. Never knew War and Peace was only 400 lines long. > What are memories, and why does text stored in a computer "objectively" not fit that definition? Memories is something a model wouldn't need to re-read from scratch every time. Memories isn't something you would need to be always told to reliably use. And no, whatever human analog you come up with isn't relevant, as we're not talking about humans. > This is objectively incorrect on an empirical level, as proven in the article we are commenting under. Let me quote the article: --- start quote --- Loading a note also doesn’t guarantee that Claude acts on it: our documentation on Claude Code warns that longer instruction files reduce adherence. It loads only the first 200 lines or 25 KB of MEMORY.md --- end quote --- > Again, every single empirical result in the entire paper relies on the mechanism that you find to be non-existent. 1. I never said it was inexistent 2. The "empirical results" in the paper completely ignore the actual limitations of "memory". It explicitly says that "nope, Claude will not use memory because of known limitations", and immediately sweeps past it as if it wasn't important. The entirety of "dreaming" and "memory" is completely negated by this: --- start quote --- Loading a note also doesn’t guarantee that Claude acts on it: our documentation on Claude Code warns that longer instruction files reduce adherence. Claude doesn’t load all of its auto memory into every session’s context window. It loads only the first 200 lines or 25 KB of MEMORY.md --- end quote --- And this can be literally confirmed empirically by anyone actually working with these tools and watching what they do. E.g., Claude will completely ignore most "memories" and write the same "memory" again and again and again in potentially dozens of files when you tell it that something is wrong. Often repeating what is already there in explicit CLAUDE.md instuctions. Oh wait. The amazing 1 000 000 token context that can seemingly hold all of "War and Peace" cannot reliably hold more than 200 lines of explicit instructions and more than 200 lines of "memory". | |||||||||||||||||
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