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▲ bmalicoat a day ago

Hey! This is mine, thanks!

I'm building Retro Song Bird, a speaker that plays the soundtracks from your classic Game Boy and Game Boy Color games. There were a ton of unique technical challenges to building the prototype in a way that could play instantly, have cool features, and not attract lawsuits from IP holders! I've discovered a ton about the artistry of these early game music composers and the technical limitations imposed on them. I've also discovered a ton of hidden bangers as I collected and tested 150+ carts. I'm most excited to see how people make music using the stems of classic tracks or perform DJ sets with two beat-synced carts. Happy to answer any questions, thanks!

▲ceroxylon a day ago | parent | next [-]

Brilliant project, thank you for putting so much thought into it! The DAW / webcam features take this over the top for me, very well done.

▲bmalicoat a day ago | parent [-]

Thanks! I can't wait to get the dual-song bird, beat syncing into the hands of real musicians. I have a blast just goofing around with my fake DAW: https://www.youtube.com/shorts/AgTbedzKK-E and my KO Sidekicks: https://www.youtube.com/shorts/IJ6GVudkRds

I haven't had the courage to join a meeting at my day job on the GB Camera yet haha

▲Luc a day ago | parent | prev | next [-]

Interesting project!

How did you automate finding the music player code (and initializing it for different tracks) for +1900 ROMs?

▲bmalicoat a day ago | parent | next [-]

It's a combination of a few things: existing GBS files, mapping new obscure carts, re-mapping music from revision to revision (usually they fix bugs but don't change music so it's the same overall shape, and lastly I have a crowdsourcing tool that works in Chrome if you plug in your Retro Song Bird. It allows you to play the ROM in a monitored emulator looking for register writes that look like music. Basically it's a multi-pronged approach with tons of little tools and heuristics!

I also go through and measure the music duration since some tracks are made to loop indefinitely and I measure the BPM of the tracks so you can sync two Retro Song Birds and change the tempo over MIDI and beat match them. Basically like a DJ set with carts instead of vinyl.

▲ a day ago | parent | prev [-]
[deleted]
▲devindotcom a day ago | parent | prev | next [-]

That's fun! I would love this for NES. I believe there are NSF rippers and players that are quite compact but that's the limit of my knowledge.

▲bmalicoat a day ago | parent [-]

I'm going to NES next! The hardware and software architecture I have (including a split PCB design) allows me to move to NES pretty quick. I have a proof of concept working. Personally I have more nostalgia for NES music (Mega Man 2, Punch Out, Metroid!) than for GB.

▲devindotcom 9 hours ago | parent | next [-]

That's awesome. I'll keep an eye out. Great reason beyond simple nostalgia to pick up and keep regular cartridges.

▲bdickason a day ago | parent | prev [-]

mega man 2 soundtrack is goated. Still listen to it regularly!

▲bmalicoat a day ago | parent [-]

A fellow man of taste I see :) Can't wait to listen to Punch-Out, Metroid, and Bionic Commando.

▲devindotcom 9 hours ago | parent | next [-]

Bionic Commando has such an amazing soundtrack. And Blaster Master!

▲toast0 a day ago | parent | prev [-]

Speaking of Punch-Out, it would be amazing if you could play the sounds from the prototype.

https://www.youtube.com/watch?v=C9FjUdMLM6g

▲999900000999 a day ago | parent | prev | next [-]

Is GBA possible ? I was playing Tiny Toons Wacky Stackers yesterday and the soundtrack has no right to be that good.

▲bmalicoat a day ago | parent [-]

GBA is a lot harder! On GB/GBC the music is just code, so if you can find it, you can execute it. This also means you just need to store a map of where it is (e.g. pointers) and not any intellectual property. On GBA and SNES, devs had access to more modern codecs, so they might just store music as a wav or mp3-like file (or a proprietary one), which makes the job a lot tougher. The hardware and software I built is setup so that I can rapidly move on to NES next. For me, NES is the sweet spot of quality of music and ease of extraction.

▲RALaBarge a day ago | parent | prev [-]

I would buy this immediately upon release.

▲bmalicoat a day ago | parent [-]

Thanks! I'm launching a Kickstarter 11/15. I'm excited to turn it into a real product and not just a 3D-printed prototype.