| ▲ | so-cal-schemer a day ago | ||||||||||||||||||||||||||||||||||
Excellent. I was just looking for the title for Abrash's graphics book. Another from the same publisher is Assembly Language Magic: Programming for the 8088-80386 by William H. Murray https://openlibrary.org/books/OL2192212M/Assembly_language_m... I really enjoyed my intro to RISC assembly: SPARC Architecture, Assembly Language Programming, and C by Richard P. Paul https://openlibrary.org/books/OL9285324M/SPARC_Architecture_... Any recommendations for VAX or 68k or 6502 assembly (or ARM)? | |||||||||||||||||||||||||||||||||||
| ▲ | so-cal-schemer a day ago | parent | next [-] | ||||||||||||||||||||||||||||||||||
This looks like a fun book (that my library so far won't order..): Classic Game Programming on the NES: Make your own retro video game by Tony Cruise -- published 2024. https://www.manning.com/books/classic-game-programming-on-th... Do you have an amazing idea for a NES game you’ve been itching to turn into reality? Classic Game Programming on the NES will show you how. This all-practical beginner's guide is full of step-by-step guidance on everything from graphics and music, to enemy AI, to the 6502 Assembler language you need to get the most out of the NES. | |||||||||||||||||||||||||||||||||||
| ▲ | pan69 a day ago | parent | prev [-] | ||||||||||||||||||||||||||||||||||
Oh, those are good choices. Some other recommendations that you might be interested in: See MIPS Run: Second Edition by Dominic Sweetman ARM System-on-Chip Architecture by Steve Furber I love both of these books. | |||||||||||||||||||||||||||||||||||
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