| ▲ | anilgulecha 3 days ago | ||||||||||||||||
There's something in this idea. you can actually tie it to a smart watch (Amazfit allow for custom apps trivially for such uses), and you have a bigger pool. | |||||||||||||||||
| ▲ | gabriel666smith 3 days ago | parent [-] | ||||||||||||||||
Thanks, yes, I agree - it really doesn't "feel like" exercise when you're being bombarded by dopamine rewards. Despite this, most "exercise games" leave me with the same feeling of boredom / "fake fun" I got from playing educational games on the computers in the IT room at school. I'd love to try a similar approach to gamifying exercise on a smart watch. That's an even more fun problem, because (when running, for example) you don't even have a constantly-present screen to communicate dopamine to the player with. Perhaps some watches wouldn't even be able to provide sound feedback? I've never owned one. It's a really interesting constraint for game design. | |||||||||||||||||
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