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▲ lentil_soup 3 hours ago

Why not? For similar applications it would be really beneficial to not have to reimplement all the little UI interactions they've polished over the years

▲luckydata 2 hours ago | parent [-]

Polished is not the word I reach for when I think of Blender's UI

▲20k 2 hours ago | parent | next [-]

This is just repeating a common meme. Blender's UI layout and organisation is fine, but this is a UI library. There's nothing wrong with blender's UI technically, in fact its pretty decent overall

▲fc417fc802 2 hours ago | parent [-]

> Blender's UI layout and organisation is fine

I absolutely detest it (TBF I haven't used it for the past ~2 years) but I also recognize that it's an incredibly difficult problem space that lacks an obviously good solution, the tool itself is inherently and irreducibly complex, it's a free project with extremely limited resources, it's been consistently improving over time, etc, etc.

▲DrewADesign an hour ago | parent [-]

Everybody hates all serious 3d application interfaces… they’re just complicated. I’m professionally competent in Houdini, Maya, Max, Blender, Zbrush, Marvelous Designer, the UE editor… they all suck in various ways but it’s all a giant set of trade-offs and priorities. Beyond that, lots of these programs have lineages that go back decades longer than almost any modern dev environment and being so complex, UI changes can be quite disruptive. Kind of like why so many *nix cli tools are the same as they were decades ago. A lot of (no, not all) developers think they have the most complex tooling in the computer world — they definitely don’t.

▲omnimus 11 minutes ago | parent | prev | next [-]

Can you give examples of what are polished UIs in your opinion?

▲coldtea 40 minutes ago | parent | prev [-]

There's a lot of thought in Blender's UI, and a lot of improvements over the years.

Fundamentally all 3d modelers have inherent degree of complexity. The ones that give a "simple" facade with fewer options make other things harder or having to look into obscure places.

All of that are beside the point however: people will use this as a GUI library, not as a Blender's UX design.