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▲ scotty79 4 hours ago

That sounds like an amazing idea. I've been using a lot of Rust+GPUI and sometimes behaviors that I'm expecting to be there just aren't.

Swapping it for UI that's as battle tested as Blender might improve things.

▲_odi_ 3 hours ago | parent [-]

Super curious about the limitations you see in GPUI! I built a custom rust UI framework for the software i am developing but i always kept an eye on GPUI, what is limiting about it in your opinion?

▲zigzag312 33 minutes ago | parent [-]

I'm curious about the limitations too.

GPUI and Makepad are the two Rust UI frameworks that seem the most interesting for what I'm looking for in a UI framework (hybrid immediate/retained mode, self-drawn widgets, open source).

▲scotty79 2 minutes ago | parent [-]

Not so much limitations. Rather behaviors I'm used to, around scrolling content, input fields, splitters for resizing panes etc. Can't recall specifics right now. Just small things that I usually get out of the box had to be implemented here.