| ▲ | falsaberN1 a day ago | ||||||||||||||||
Oh, so the reduction in RAM usage is going to mean it's going to use my precious VRAM instead? No thanks. | |||||||||||||||||
| ▲ | pornel a day ago | parent [-] | ||||||||||||||||
If you're using an OS newer than Windows XP, then the app window is going to be rendered by a GPU-based compositor anyway. It's going to exist in VRAM either way. CPU-based rendering will just do extra work to upload the pixels to VRAM. I don't know about GPUI in particular, but it's possible to make GPU-based rendering use less VRAM by generating graphics with shaders on the fly instead of using pre-rendered sprites/bitmaps like it used to be done with CPU-based rendering (e.g. computed gradients and drop shadows, large text rendered straight from curves instead of a prerendered atlas) | |||||||||||||||||
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