| ▲ | vivzkestrel 20 hours ago | |
- so that is what 3d is eh? - we got our coordinates x and y increasing towards the right on the screen and bottom respectively - but we imagine 3d items as having a 0,0,0 at the center of the screen where x increases towards right, y increases towards top and z increases if you smashed your head inside the screen - z is 0 at your eyes? and negative behind your head? - then you apply a transform for this stated effect - and you wanna calculate the projection of this fictional 3d object on 2d in your screen? | ||