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▲ root_axis 2 hours ago

SOTA LLMs would probably be fun opponents in turn based 4x.

▲jstummbillig 2 hours ago | parent | next [-]

Will be interesting to find out what they can bring over simply having better SOTA LLM coded opponents (I am sure, we will).

▲root_axis 2 hours ago | parent [-]

LLMs could be interesting geopolitical roleplayers if instructed to faithfully assume the leadership traits or cultural biases of the their intended role, especially in games with expressive diplomacy systems like Stellaris or Europa Universalis. It could also make the diplomacy experience a lot richer because the LLM is able to interpret ligusitic tone and other verbal cues. The modern diplomacy experience is basically just a dialog tree with stats and dice rolls attached to it.

▲ls612 2 hours ago | parent | prev [-]

Unfortunately for it to be sustainable it would need to be an LLM with VRAM usage probably under a couple gigs max so it can run locally on the gaming PC. That said it may well be better than current AI in strategy games.

▲root_axis 2 hours ago | parent [-]

Yes, the insane hardware requirements make it totally impractical - that's why I say "turn based" because turn based games would at least allow for a practical gameplay experience even with remote LLM APIs.

▲ls612 an hour ago | parent [-]

I bet a small 1B model trained solely on how to play the strategy game would do better than current AI solutions for these games and that would probably be able to run even on integrated GPUs.