| ▲ | Conscat 4 hours ago | |
> Stuff like DLSS show we're getting stuff that could generate a game's graphics frame-by-frame A key point of DLSS (5) is that it is significantly guided by ground truth rasterization or raytracing info. It's not intended to replace graphics pipelines, it augments them to produce more detailed surfaces and interpolate frames more efficiently than calculating all of it traditionally is. But you have to calculate some of it to get these results, it can't be a purely AI solution without looking incoherent. | ||