| ▲ | erminpour 4 hours ago | |||||||
Maybe it's just me, but "How much we ship per engineer" doesn't seem like the correct metric to track. If that's the benchmark, developers are incentivized to produce over-engineered and bloated code. | ||||||||
| ▲ | ActionHank 3 hours ago | parent | next [-] | |||||||
Categorically, if you ship more bugs per engineer, you fix more bugs per engineer. | ||||||||
| ▲ | ngruhn 2 hours ago | parent | prev | next [-] | |||||||
Won't there also be a point were you're shipping so fast that that in itself deteriorates UX? What if a page literally changes every time I reload? What if it changes mid-checkout process and the deal I agreed to 5 seconds ago does not exist anymore?! | ||||||||
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| ▲ | zamalek 3 hours ago | parent | prev | next [-] | |||||||
I have come to realize that code (and I think possibly productivity in general) being expensive was always a feature. I am sure that a few great ideas did get lost to obscurity due to lack of access to resources to build them out. However, we now have an absolute deluge of complete and utter shite. | ||||||||
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| ▲ | dominotw 3 hours ago | parent | prev | next [-] | |||||||
Yep and there is no real demand for slop engineers are producing anyways. | ||||||||
| ▲ | moecables 2 hours ago | parent | prev [-] | |||||||
yeah shipping widgets and shit, not real features | ||||||||