| ▲ | thunderfork 4 hours ago | |
There's a distinction to be made between lossless (compression) and lossless (bit depth/gamma/yadda yadda); typically the format conversion isn't considered part of the "lossy/lossless" distinction. Definitely not something to be forgotten if you're expecting to compress lossless RGB, although this is pretty rare outside of niche-ish use cases (afaik game capture is basically the only place where people are likely to be using RGB and not YCbCr? could be wrong!) | ||
| ▲ | Dwedit an hour ago | parent [-] | |
Animation production (2D or 3D) can also have raw RGB frames. | ||