| ▲ | A tiny world model running games on a Raspberry Pi Pico 2 W(github.com) | |||||||||||||
| 59 points by airinei 2 hours ago | 5 comments | ||||||||||||||
| ▲ | dannyw 2 hours ago | parent | next [-] | |||||||||||||
This is incredibly cool! Fascinating to see looped transformers be necessary for mini-Doom, but not for simpler games. | ||||||||||||||
| ▲ | andai an hour ago | parent | prev | next [-] | |||||||||||||
Very cool. I didn't know NNs were capable of such determinism, that's very interesting. Is this a similar effect to overfitting? Also, it's the same model for all the games, right? | ||||||||||||||
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| ▲ | nater5000 an hour ago | parent | prev [-] | |||||||||||||
Honestly fascinating. I almost feel like you'd be better off avoiding any discussion of the fact that this runs on a Raspberry Pi Pico 2 W because it takes away from the crazy world model capabilities (of course, the fact that this does run on a Pico 2 makes the whole thing much more impressive). There's gotta be a good way to incorporate this logic into a larger, more "traditional" game in a meaningful way. Seems like an approach for procedural generation that could solve some of the issues usually found with actual procedural generation. | ||||||||||||||