| ▲ | 2001zhaozhao 3 hours ago |
| I actually don't see any reason why I would use this instead of my Xreal Air (released like 3 years ago) + Samsung Dex. The phone is a perfect "compute puck" for wired AR glasses and Google even makes them, so why the heck are they selling separate compute pucks with these glasses and making them unaffordable?? Just make some pixel glasses that run android xr on the pixel phone instead |
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| ▲ | jayd16 2 hours ago | parent | next [-] |
| Those are 3DOF head tracking, right? This is inside-out tracked, 6DOF and hand tracking. |
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| ▲ | 2001zhaozhao 2 hours ago | parent | next [-] | | Hmm, fair point, I suppose I just don't use the hand tracking stuff very often since it's just not very productive (I use portable mouse & keyboard even on my Samsung headset that supports hand tracking). But even given that the glasses have to support hand tracking and 6DOF, I think they can probably build the sensors into the glasses but compute them with the phone. Or maybe calculating hand tracking would drain the battery of a Pixel too fast or something. Not sure. | | |
| ▲ | rao-v 30 minutes ago | parent [-] | | I think it’s more that you need really good latency guarantees for 6DOF to not feel terrible - it’ll be pretty hard to get that from a multitasking phone |
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| ▲ | verdverm 2 hours ago | parent | prev [-] | | Still not enough FOV or pixels Passthrough is lame compared to real AR | | |
| ▲ | jayd16 an hour ago | parent [-] | | I think these are see through additive displays, not passthrough, no? |
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| ▲ | ranger_danger 2 hours ago | parent | prev [-] |
| In my case I would need the puck if I'm out and about because my phone does not support DP Alt Mode. |