| ▲ | zamalek an hour ago | |
File formats are the buffer issue honeypot. You may be aware of how often video and audio codecs have vulnerabilities - it's nearly never the hand-tuned frame decode assembly (where you would think all the mistakes would be). It's nearly always the thing that reads the metadata and encoded frames to memory. Binary formats have things like offsets in them, and those can be trivially used to overrun. Same thing applies here. Even Rust has a crate for dealing with binary data, despite its memory promises: https://crates.io/crates/untrusted It's a fucking minefield, and this is one area where the Rust zealots are undeniably correct. It doesn't have to be Rust, any memory safe language will do, but Rust also happens to be performance competitive and that's usually also desirable. | ||