| ▲ | minimaxir 3 hours ago |
| Their demo example for the touch interface is piano keys? That's a 2010 Scott Forstall level of skeuomorphism that doesn't translate well for a laptop screen because it's not convenient. |
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| ▲ | AndroidKitKat 3 hours ago | parent | next [-] |
| The hands are also almost in the exact same image Steve Jobs had on a slide during the iPad keynote showing touch on a laptop is not ergonomic. It's poetic, almost. |
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| ▲ | gizajob 3 hours ago | parent | next [-] | | Soon, if they attach an alternator to Steve’s coffin, they’ll be able to run the Apple campus off it. | | |
| ▲ | snowwrestler 18 minutes ago | parent [-] | | Jobs routinely shit-talked product features and categories that Apple later went into, including both phones and tablets. People complained about it when he was alive, but now we’re asked to fondly recall how consistent he was? |
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| ▲ | lysace 3 hours ago | parent | prev [-] | | "We've done tons of user testing on this, and it turns out it doesn't work," Jobs said at the company's "Back to the Mac" event in 2010. "Touch surfaces don't want to be vertical. It gives great demo but after a short period of time, you start to fatigue and after an extended period of time, your arm wants to fall off," Jobs continued. "It doesn't work, it's ergonomically terrible." https://tech.yahoo.com/ai/apple-intelligence/articles/ergono... | | |
| ▲ | solarpunk_enthu 3 hours ago | parent | next [-] | | Maybe users changed over the span of 16 years, while being daily exposed to touch screens? Remember, in 2010 the idea of using a finger was novel. | | |
| ▲ | cedilla an hour ago | parent | next [-] | | Not that novel. The first ergonomics studies on touchscreens were done in the seventies. In 2010, touchscreens were already sophisticated technology and well established in many settings. I got my first laptop with a digital pen and touchscreen in 2008 or so. They were rare back then, but nothing groundbreaking new. The touchscreen did suck though. | |
| ▲ | threetonesun 2 hours ago | parent | prev | next [-] | | Well my arms didn't get longer, that's for sure. Also MacOS and software made for MacOS doesn't optimize for touch targets unlike something that will be distributed on iOS/iPadOS. | |
| ▲ | kps 2 hours ago | parent | prev [-] | | It's not the finger, it's the arm. Remember light pens? |
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| ▲ | benoau 3 hours ago | parent | prev [-] | | That was looking at it as a usability problem. Now it's a "how will you still need an iPad" problem, that they have solved perfectly because it's a usability problem. |
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| ▲ | SirMaster 3 hours ago | parent | prev | next [-] |
| Their demo is also mobile app development using touchscreen for testing apps in the simulator. |
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| ▲ | nicoburns 2 hours ago | parent | next [-] | | Testing touchscreen experiences for other devices is the main thing I can imagine actually using this for. | |
| ▲ | dsego 3 hours ago | parent | prev [-] | | Pretty useless, it's easy to simulate touches and gestures already. | | |
| ▲ | iainmerrick 3 hours ago | parent [-] | | Not multi-touch gestures. | | |
| ▲ | dsego 3 hours ago | parent | next [-] | | I think there was a modifier key + click and drag to simulate a pinch, so at least some gestures can be simulated. But since one is developing for the mobile device, it makes sense to tether the device and send builds to test out on the target device itself. | |
| ▲ | sllewe 3 hours ago | parent | prev [-] | | Seems like a slim use case, no? | | |
| ▲ | Groxx 2 hours ago | parent | next [-] | | From past experience (not for quite a few years, but some at least): oh heck no. I loved simulating locally, but the deeply limited touch handling made it infeasible a lot of the time. The dev -> install -> run -> dev cycle is dramatically faster in the emulator, and you don't need to have multiple devices nearby if you're building custom UI for each size. | |
| ▲ | 2 hours ago | parent | prev | next [-] | | [deleted] | |
| ▲ | freeone3000 2 hours ago | parent | prev | next [-] | | Macbook Pros attempt to cater to every slim use case simultaneously, with the idea that if they can handle a use case someone else can’t, they’ll sell another laptop. | |
| ▲ | hectdev 3 hours ago | parent | prev [-] | | yea but if the company is footing the bill... |
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| ▲ | Y-bar 3 hours ago | parent | prev | next [-] |
| I agree that a piano demo seems like a bad idea. But damn if I don’t daily long for the iOS 6 days where buttons and tappable areas were well defined and there were some fun and whimsy to the interface. As compared to the flat unintuitive desolate landscape of recent years. I would rather have a big animated cassette deck in my music player than the current overly polished full page advert I get every time I open the app. At least Forstall and his team cared enough. |
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| ▲ | Slow_Hand 3 hours ago | parent | prev | next [-] |
| As a longtime laptop musician, using the QWERTY keyboard to play notes in the absence of a MIDI controller is infinitely preferable to this goofy demo. Apple better have some better use examples than THAT. |
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| ▲ | oefrha 3 hours ago | parent [-] | | Reminds me of that stupid DJ demo of the touch bar. Did any DJ actually use that in practice? Well if they do they better hold on to their now vintage MacBook. |
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| ▲ | dabinat 2 hours ago | parent | prev | next [-] |
| Yeah, piano playing was a bad example. There’s a reason MIDI keyboard manufacturers try so hard to replicate the weighted feel of a real piano. Your fingers need feedback. |
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| ▲ | Lio an hour ago | parent [-] | | An interesting aside here, there is no one, true style of action for keyboard instruments and no one, true type of feedback. I have a good 88-note hammer action stage piano. I love it for acoustic pianos and it's OK for electric pianos (Rhodes, Wurlitzer) but it sucks a bit for organ, clavinet and synths. I've seen people play Hammond really, really well on a weighted keybeds but it's much easier to just plug a second cheap(er) synth action controller in for organ parts. I've never met anyone that really liked playing a tablet screen though. :P |
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| ▲ | 3 hours ago | parent | prev | next [-] |
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| ▲ | andrethegiant 2 hours ago | parent | prev | next [-] |
| Reminiscent of the DJ who performed a DJ set on the TouchBar... |
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| ▲ | an hour ago | parent | prev | next [-] |
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| ▲ | samatman 3 hours ago | parent | prev [-] |
| Yes it is. I mean, you’re not going to play Chopin on it, obviously. But for selecting notes into a DAW? Hella convenient. Repliers: stop pretending you make music. You don’t and it shows. Producers are going to love this. |
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| ▲ | Lio an hour ago | parent | next [-] | | Yeah that's a much better use case. Now you mention it I could see it being useful for soft synths, mixing, arranging, effects, etc. I don't think I'd every want to "play" on it except as a last resort but it could definitely be handy for other virtual interfaces. Imagine a knob per function synth or a modular setup being able to go straight the control in question would be useful. | |
| ▲ | dsego 3 hours ago | parent | prev | next [-] | | How is it convenient? A pro workflow is not holding your arm with the finger up in the air trying to avoid accidental taps, when you can get a small 25 key akai midi controller for a 100 usd. And it's easy to carry around and comes with velocity-sensitive keys and pressure-sensitive pads. | |
| ▲ | officeplant 3 hours ago | parent | prev [-] | | we have computer keyboard playing mode in nearly every DAW under the sun. It's useless |
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