| ▲ | inkcapmushroom 2 hours ago | |||||||||||||||||||||||||||||||
For several of these examples the details change if something goes out of frame and returns. A second castle is added in the dragon one. The people walking away from the camera change in the train platform one. The Hong Kong moped rider doesn't have a helmet and then he has one. It's very good at maintaining consistency for things that stay in frame, but I don't know that this points to it developing a strong "world simulation" like they claim. | ||||||||||||||||||||||||||||||||
| ▲ | cvoss 2 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||
It's like its simulation model is confined to the renderable area. At the cost of increased computation, it would not be hard to generalize the technique to rendering a sphere centered around the POV to keep some of those artifacts at bay; however, the fundamental limitation of "object permanence" remains if objects can evolve chaotically as soon as they are blocked from view by another object. For that to be made stable, you really need a whole 3D model of the scene, and the cost increase there might be huge. > While it can maintain coherent environments over short sessions, visual details and object permanence can still shift or drift over time—especially as a simulation runs longer, after multiple complex prompt edits, or when navigating throughout the scene. Complex physical interactions, real-time audio accuracy, rendering legible text, spatial accuracy, and long-term consistency are active areas of ongoing research. | ||||||||||||||||||||||||||||||||
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| ▲ | monk_grilla 33 minutes ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
> It's very good at maintaining consistency for things that stay in frame I noticed several inconsistencies in things that stayed in frame. See the wall on the bridge in the Van Gogh example as they walk past it to see the other side. | ||||||||||||||||||||||||||||||||
| ▲ | human305893 36 minutes ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
And these are the examples they chose. I have to wonder if they add some with mistakes on purpose. | ||||||||||||||||||||||||||||||||
| ▲ | an hour ago | parent | prev | next [-] | |||||||||||||||||||||||||||||||
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| ▲ | stavros 2 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||
It just doesn't have object permanence yet! | ||||||||||||||||||||||||||||||||