| ▲ | lifeisloving 5 hours ago | |||||||||||||||||||
Type of thing he would say. Llms wont be able to create good games. Consider for a sec that there's like 500 "Great" games ever made, maybe more but not much, in some genres that number is less than 10. There is no training data, and its largely a matter of taste and culture that cant be represented/distilled into vector embeddings. | ||||||||||||||||||||
| ▲ | Eji1700 5 hours ago | parent | next [-] | |||||||||||||||||||
While i generally agree, some of this tech could be a major force multiplier and lower the barriers to entry. Even if you have a great game idea, it takes a ton of time and money to even get it off the ground, let alone get it coded correctly and maybe get the reach you want. A LOT of flash in the pan ideas probably fizzled out faster than they needed (most recently Among Us and Fall Guys come to mind) because they were built to ship, not to easily modify. Tech like this could lower the barrier to smaller and more creative teams or even individuals and get some better competition in the area. Fighting games KNEW that rollback was the way looooooong before AAA bit the bullet and started making it standard, and they still fuck it up (and it probably would've taken longer if COVID didn't force the issue and punish those lagging). That said 2 of the largest hurdles i've seen in everyone's "magically ideal" game are enemy AI and Plot. Interesting and well designed enemy AI is still hard, and even games that did it well built the whole game around it (FEAR) and the system is vastly less impressive without that focus (Just Cause). I don't think we're anywhere near modern AI solving the issue of making a good AI system for a game due to design space problems, but it might. Plot though...that's tricky. Everyone always says how cool it would be for everything to be like Mass Effect or more, with all choices mattering and everything interacting, but someone has to write that. AI is not turning out well though out plot points that don't feel like the equivalent of Bethesda mission creep. Point of this whole ramble being that in arcadey/simple stuff I think we'll see a lot more great games (and would argue we already were with the growth of the indie scene over the last 15 years thanks to steam and other tools), but there's still going to be entire genres that are just miserable to develop. | ||||||||||||||||||||
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| ▲ | com2kid 2 hours ago | parent | prev [-] | |||||||||||||||||||
What makes a good game has changed over time. Pacman is, honestly, boring as shit now. Mappy, weirdly enough, holds up well. Bubble Bobble, still good. Mortal Kombat 1, meh. Some of my favorite classic games, almost unplayable now. Tastes have changed dramatically. Movies are the same. Very few movies hold up after multiple decades. Some do. But even some great ones don't. | ||||||||||||||||||||