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▲ lifeisloving 5 hours ago

Type of thing he would say.

Llms wont be able to create good games. Consider for a sec that there's like 500 "Great" games ever made, maybe more but not much, in some genres that number is less than 10. There is no training data, and its largely a matter of taste and culture that cant be represented/distilled into vector embeddings.

▲Eji1700 5 hours ago | parent | next [-]

While i generally agree, some of this tech could be a major force multiplier and lower the barriers to entry.

Even if you have a great game idea, it takes a ton of time and money to even get it off the ground, let alone get it coded correctly and maybe get the reach you want. A LOT of flash in the pan ideas probably fizzled out faster than they needed (most recently Among Us and Fall Guys come to mind) because they were built to ship, not to easily modify.

Tech like this could lower the barrier to smaller and more creative teams or even individuals and get some better competition in the area. Fighting games KNEW that rollback was the way looooooong before AAA bit the bullet and started making it standard, and they still fuck it up (and it probably would've taken longer if COVID didn't force the issue and punish those lagging).

That said 2 of the largest hurdles i've seen in everyone's "magically ideal" game are enemy AI and Plot.

Interesting and well designed enemy AI is still hard, and even games that did it well built the whole game around it (FEAR) and the system is vastly less impressive without that focus (Just Cause). I don't think we're anywhere near modern AI solving the issue of making a good AI system for a game due to design space problems, but it might.

Plot though...that's tricky. Everyone always says how cool it would be for everything to be like Mass Effect or more, with all choices mattering and everything interacting, but someone has to write that. AI is not turning out well though out plot points that don't feel like the equivalent of Bethesda mission creep.

Point of this whole ramble being that in arcadey/simple stuff I think we'll see a lot more great games (and would argue we already were with the growth of the indie scene over the last 15 years thanks to steam and other tools), but there's still going to be entire genres that are just miserable to develop.

▲jermaustin1 3 hours ago | parent | next [-]

I agree. Game design is what makes a good game, not the programming. And I'm actually excited about game designers and artists being able to take their independent ideas and prototype games in a day/week/month/year/whatever.

▲qlte 2 hours ago | parent | prev | next [-]

Or, the lower barrier to entry crowds out the committed indie devs willing to invest years of their life honing their unique artistic vision for a game that might end up being a hit on Steam (among many other failures). The perceived odds of getting some recognition or even a moderately profitable hit go from "slim but possible" to "hopeless".

Because now their competition outnumbers them 1000 to 1, the competition isn't devs or artists but anyone with a phone, who can be from any part of the world who may not even speak the same language. Many to most of these solo "devs" aren't interested in games at all, and just hoping to rack up sales, ads, hype a crypto shitcoin launch or whatever. These slop games all have flashy attention grabbing visuals, slick product pages, five minute promo videos, with the games boasting 500+ hours of gameplay... of which 99% are recycled borderline unplayable trash.

The indie market for lemons stifles indie devs who struggle to find any audience, with modest dividends going to the most deceptive, scammiest solo sellers churning out 10+ titles per day (mostly 1:1 copycats of GTA/AAA games, psuedo-porn games, gambling games, meme/news cycle one-off games, etc). Middlemen like Steam print more money than ever as purchase volume increases while the indie gaming market becomes closer to the mobile games industry today.

The vast majority of the force multiplier value from AI is captured by the handful of AAA conglomerates who follow the tech monopoly strategy of maintaining market share by constant acquisitions and collectively control the most valuable IP while constantly reducing headcount thanks to models like Genie.

But who knows. It just seems like wishful thinking whenever I hear talk about how AI will empower the little guy to take on Goliaths considering the huge amounts of capital driving AI research and products are coming from those very same giants.

▲_--__--__ 3 hours ago | parent | prev [-]

+1 on fighting games, an interesting trend in that genre right now is that many of the latest titles (realistically everything other than SF6) are having trouble with player retention, while AI-assisted netcode updates for old titles like SF4 and Tekken 6 seem like more compelling products

▲com2kid 2 hours ago | parent | prev [-]

What makes a good game has changed over time. Pacman is, honestly, boring as shit now.

Mappy, weirdly enough, holds up well. Bubble Bobble, still good. Mortal Kombat 1, meh.

Some of my favorite classic games, almost unplayable now. Tastes have changed dramatically.

Movies are the same. Very few movies hold up after multiple decades. Some do. But even some great ones don't.