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▲ vatsachak 6 hours ago

What is the point of this vs cheap robotic arm simulations?

The only place I see this applicable is for visual artists prototyping

▲nowittyusername 6 hours ago | parent | next [-]

Humans interact with their environment by subconsciously simulating it and predicting what will happen in the next few moments. This ability gives us the capacity to work more efficiently and reliably in any environment. These world models will serve a similar purpose to the AI and robotic systems of tomorrow. This is a foundational piece.

▲visarga 6 hours ago | parent [-]

We don't have to fall off a cliff to learn to drive on a mountain road, we can imagine the consequences for cheaper. If we didn't have imagination life would be much more dangerous.

▲ajs1998 6 hours ago | parent | prev | next [-]

You could produce a thousand cheap ads for your product or one expensive real ad.

▲archerx 6 hours ago | parent [-]

Podcasting is going through the thousand cheap ads with the obnoxiously inserted interstitial ads. What they have accomplished is me unsubscribing to the worst offending podcast and beginning the journey of ad blocking on podcast with the help of whisper and LLMs. Also now I hate Shopify with the heat of a 1000 burning suns due to their obnoxious ads and the insane rate they get played.

So yea that one expensive ad would probably have a positive impact compared to a tidal wave of slop. Quality > Quantity after all.

▲throw310822 6 hours ago | parent | prev [-]

You could produce immersive VR content specified only by prompts and in which any action is possible.

▲Jtarii 6 hours ago | parent [-]

Wish fulfilment gets extremely boring, extremely fast.

Video games are interesting because of very specific constraints the developers impose on the player.

▲throw310822 6 hours ago | parent [-]

The authors could still design their prompts to steer players towards predefined developments and situations. Anyway, the possibilities of something like this are infinite, the only constraint will be the cost of the compute.