| ▲ | ilaksh an hour ago | ||||||||||||||||
I think there is still a little bit of room for green screen. At least maybe until Seedance 3.0 in a few months. But it is interesting how video generation turned the corner from several months ago to now. I think the next AI project they do probably has to be with a generative tool even though they may be very hesitant to do that because they don't want to emphasize AI models that threaten their own jobs. But I remember when they did the Project Greenlight thing which resulted in a massive list of desired projects from subscribers that they could not possibly make a dent in. I think in the next several months they may be able to revisit that or at least some of the projects that had to be shelved due to lack of time. To make that possible they would leverage the latest generative AI models and workflows, possibly a few that haven't been released yet. But we are rapidly approaching the point where the models plus tooling is good enough to replace 95% of the technical work, and it's down to creativity. I think it's only a couple of years before that progress bar really maxed out. | |||||||||||||||||
| ▲ | imaginationra an hour ago | parent [-] | ||||||||||||||||
Indie filmmaker who had an original animated feature film in Sundance featuring lots of green screen in it many years ago- green screen is dead- game engines + pure cg/2d anim are the future of indie film- Directors hate green screen, actors hate green screen- obsolete visual fx artists larping as storytellers/filmmakers love green screen. | |||||||||||||||||
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