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▲ the__alchemist 6 hours ago

I wouldn't, because I do not think we should put up barriers in our application between OSs (Nor have to maintain separate UI code bases for each OS you think might use it). So I use cross-platform kits. There are compromises, but I don't care about the looks native qualification compared to works anywhere. Yes, the software looks like an EGUI app (etc. Substitute Qt), instead of Looks native, but I appreciate how I'm not setting up barriers between OSs or making extra work.

▲NetMageSCW 4 hours ago | parent | next [-]

So instead you are creating a bad UI for all of your users. That’s very Java application (or perhaps Electron these days) of you, but seems like a poor trade-off to me.

▲the__alchemist 3 hours ago | parent [-]

Could you please clarify why you think cross-platform means bad UI?

▲Doohickey-d 5 hours ago | parent | prev | next [-]

These days, with LLM assisted development, with relatively simple GUIs, I would go towards platform native GUIs per platform. And then all the shared business logic goes in a shared "core", with the GUIs only serving as "dumb" inputs and outputs, with all business logic shared between them.

LLMs are quite good at tedious tasks such as keeping multiple GUIs in different languages in sync with each other.

▲Rohansi 3 hours ago | parent [-]

You still need to test all of those separate GUIs though so it's still costing more.

You also generally don't want them to actually be in sync because there are actual UX differences between platforms that you need to align with to really be native. If you don't follow that then what's the point?

▲floydnoel 5 hours ago | parent | prev | next [-]

I couldn’t disagree more, when it comes to UIs. They should match the platform they are being used on. Cross-platform always produces a very sub-par experience. But us developers tend to care primarily about what makes development easiest for us.

▲Rohansi 4 hours ago | parent | next [-]

Not everyone has the resources to build five or six different UIs.

▲the__alchemist 5 hours ago | parent | prev [-]

What does this mean in practice for software you write? What OSes to you build it for, and what OS or GUI-specific conventions to you follow which don't apply to others?

edit: Link software you wrote's installation instructions.

▲jen20 6 hours ago | parent | prev [-]

I also don't care how if things _look_ native, I care if the work like a native app. For example, on the rare occasions I touch Windows, I expect standard keyboard shortcuts to work. On macOS, I expect full integration with the accessibility frameworks and OS affordances like services.

A lowest common denominator idea of "everywhere" is just not that useful.

▲the__alchemist 3 hours ago | parent [-]

How do you handle this for your own software? Could you please link me to one of your project's websites and install instructions? What specifically do you find that one OS has that's mandatory for a good/native UIs that others don't?

I hear you on the native UI is better all things considered. I'm trying to figure out how that works in practice. I.e., to accompany a "cross-platform UIs are inferior to native ones", you would be effective to also include the workflows you use. In a realm where you choose options, eliminating one should come with illuminating another, as one must choose a path, and others could be eliminated for their drawbacks as well, leaving none available. What is your path here?