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▲ netsharc 2 hours ago

This AI-written page seems to be typical of LLM: Sentences are 4 to 5 words long, and the reader have to fill in the details.

Did someone make 1x1x1 wooden cubes and remade Switzerland? Oh no, the tiny tiny text above the gigantic title says "Minecraft".

"Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?

Then there's an embedded map that is an attempt to convey information that I still can't figure out what.

How to run it? Aha, download Prism Launcher (not a clickable link), import the zip... and oh, you need to have purchased Minecraft too!

What an exercise in convolution...

▲karel-3d 2 hours ago | parent | next [-]

Oh it's Minecraft! I didn't realize what is this about for the longest time. I thought it's their own game named "blocks".

▲rfgplk 2 hours ago | parent | prev [-]

> "Exactly as tall and as steep". How is a mountain that exists in a video game exactly as tall and steep as the real one?

A mountain irl is, for instance 783 meters tall (sea level). A block in minecraft is always 1x1x1meters (according to the game engine def). Thus you make a mountain 783 blocks tall. You can also easily raise the sky limit if it becomes a problem.

▲ricardobeat 2 hours ago | parent | next [-]

The point is that this kind of prose is typical of LLMs. It’s like describing a driving game with “each car has four wheels and a suspension just like the real one”.

▲lopis an hour ago | parent [-]

LLMs still struggle with deciding what parts of a document or concept are more important. So documentation often trashes wildly around specificity, like "In this driving game the car moves forward and the glove compartment can be used to save the game". I think it's a big part of why reading unredacted and unedited LLM slop feel so much more tiring than reading human-written text.

▲knollimar an hour ago | parent | prev [-]

The exactly for something with a scale and rounding hurts to read