| ▲ | Gigachad 5 hours ago | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
The costings here are based on API pricing, but my understanding is that no one is paying the API pricing and everyone uses the subscription pricing, or even multiple accounts with a subscription each. I'd be interested to know the actual cost incurred here. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | Yahivin 3 hours ago | parent | next [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
I’ve found that subscription is ~98% cheaper than API pricing. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ▲ | ivraatiems 5 hours ago | parent | prev [-] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||
I think the API pricing is a good proxy for "what was the actual physical cost of doing this," but even if you increase it from 5k to 30k or even 100k, it's a huge savings over getting a human to do it, AND it was faster. I don't think the productivity gains from AI can be ignored for contexts like this. It's what they're best at. I just hope it goes to good uses (more ports of fun games, more interoperability and opennesS) instead of bad ones (firing humans instead of retasking them), and that hope feels faint. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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