| ▲ | Show HN: Glider 4.0 Unofficial Web Edition (Mac game port)(dbohdan.github.io) | |||||||
| 35 points by networked a day ago | 5 comments | ||||||||
https://github.com/dbohdan/glider https://bsky.app/profile/engineersneedart.com/post/3myrs2ngq... | ||||||||
| ▲ | JKCalhoun 10 hours ago | parent | next [-] | |||||||
This is very cool. It is the only port (that I am aware of) that brings over the additional Room Editor app that allowed you to create and edit "house" (game) files. | ||||||||
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| ▲ | devindotcom 2 hours ago | parent | prev | next [-] | |||||||
Ah, the muscle memory comes back fast. >The port was directed by a human, implemented by Claude Opus 5.5, and designed by both. This is certainly one area where I find AI tools to be largely beneficial. There are so many pieces of near-forgotten software that are difficult to interface with at all, let alone to decompile, debug and port and so on. I was thinking lately how useful an AI-powered editor for NES- and SNES-era games would be. The existing tile and mapper editors are generally pretty clunky IIRC. | ||||||||
| ▲ | joelkesler an hour ago | parent | prev | next [-] | |||||||
Sweet! Small Bug: on mobile safari, it zooms in on the page when I click the buttons in quick succession, which makes playing a bit more difficult | ||||||||
| ▲ | krosaen 2 hours ago | parent | prev [-] | |||||||
This makes me very happy - one of the first games I played on my mac classic. | ||||||||