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▲ Show HN: Glider 4.0 Unofficial Web Edition (Mac game port)(dbohdan.github.io)
35 points by networked a day ago | 5 comments

https://github.com/dbohdan/glider

https://bsky.app/profile/engineersneedart.com/post/3myrs2ngq...

▲JKCalhoun 10 hours ago | parent | next [-]

This is very cool.

It is the only port (that I am aware of) that brings over the additional Room Editor app that allowed you to create and edit "house" (game) files.

▲devindotcom 2 hours ago | parent [-]

just noticed the name. thanks very much for many hours of fun in my youth. I'm looking forward to playing this again!

▲devindotcom 2 hours ago | parent | prev | next [-]

Ah, the muscle memory comes back fast.

>The port was directed by a human, implemented by Claude Opus 5.5, and designed by both.

This is certainly one area where I find AI tools to be largely beneficial. There are so many pieces of near-forgotten software that are difficult to interface with at all, let alone to decompile, debug and port and so on. I was thinking lately how useful an AI-powered editor for NES- and SNES-era games would be. The existing tile and mapper editors are generally pretty clunky IIRC.

▲joelkesler an hour ago | parent | prev | next [-]

Sweet!

Small Bug: on mobile safari, it zooms in on the page when I click the buttons in quick succession, which makes playing a bit more difficult

▲krosaen 2 hours ago | parent | prev [-]

This makes me very happy - one of the first games I played on my mac classic.